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Rhythm Heaven Groove on iPhone, iPad & Mac

Rhythm Heaven Groove — screenshot from its nxnative profile
Rhythm Heaven Groove — screenshot published in the nxnative repository for this title's profile (rhythm-heaven-groove.jpg).
Adapted build (touch) ~3 GB install NVN

Rhythm Heaven Groove is one of two titles the Touchable fork has rebuilt around on-screen controls, so it does not need a controller.

The short answer

Adapted for touch. A separate fork, Touchable, ships a build of this title with the Switch controls mapped to the screen. It is a different build from the one NX2Apple produces, and it is one of only two that exist.

The numbers

Install size~3 GB
Size rank15 of 62 — smallest first
Graphics APINVN
Upstream profile0100D9F01D474000
NX2Apple statusAdapted build (touch)
Touch controlsTouchable build exists
Last checked2026-11-10

Where Rhythm Heaven Groove sits by install size. All 62 titles in five buckets; the highlighted row holds this one, and the number on the right is how many titles share it.

Under 1 GB8
1 - 4 GB ← this one11
4 - 8 GB22
8 - 12 GB8
12 GB and up13

What the profile actually records

This is the part no compatibility chart carries. Upstream keeps a per-title document for this game, and it names the exact build that was tested, the SDK it was built against, and what broke on the way. A profile with this behind it is a different thing from a title someone once said worked.

SDK21.4.0
EngineNintendo's own 2D engine
In the profile's own words“Plays on the iPhone, handheld with Boost.”
Documented in itWhat it needs · Rendering · Audio · Services · Input (8 sections)

Which devices can run it

DeviceWorks?What that means
Apple-silicon MacYes — build targetThe Mac is where the build runs, and the profile is written for it. No sideloading, no seven-day signature, no 3,375 MB ceiling.
iPhone / iPadYes — adapted build with touch controlsThrough the Touchable fork, which maps the Switch controls to the screen.
AndroidNo Android portNot on nx2android's 27-title list (checked 2026-11-09), so no Android build exists for this title. The 27 that do.

NVN — Nintendo's own Switch graphics API. This is the path that needs the NVN-to-Metal translation, and the reason an A17 Pro or newer matters.

What it needs

  • An Apple-silicon Mac (M1 or newer) on macOS 13 or later. The build happens on the Mac; an iPhone on its own cannot do it.
  • Xcode with the iOS SDK. Titles that use NVN need Xcode 27.2 on macOS 26.6 or later, because the engine pins its Metal compiler.
  • Your own game dump and your own prod.keys. Nothing is bundled or downloaded for you. What those are, in plain words.
  • An iPhone 15 Pro or newer on iOS 26+, and a way to sign the build — Xcode's own signing keeps the memory entitlement that large titles need.

Where this comes from

Every fact on this page is dated and traceable, because this category changes weekly and most guides do not say when they were last right:

  • The profile itself — dm/games/0100D9F01D474000 in the upstream nxnative repository, which is where the install size, the graphics API and the per-title note come from.
  • The playability tier — NX2Apple's game table, which separates builds its maintainer verified from titles carried over on someone else's word.
  • The game itself — Nintendo's own store search, for the official listing. We do not host, link or explain how to obtain game files.

Numbers checked 2026-11-10. Install size is the figure the profile publishes, not a measurement of our own. Status tiers are the projects' own; where we add judgement — what counts as evidence — the sentence says so.

Titles that install to a similar size

Useful if you are picking by what fits rather than by name:

← All 62 Switch titles, with sizes and tiers

By M. the CartographerLast updated 2026-11-10Checked 2026-11-10 · profile 0100D9F01D474000Unofficial guide. Not affiliated with Nintendo or the projects it cites.