
Hades II is one of only three titles a fork maintainer has built, installed and actually played on an iPhone. Not a report, not a profile — a run.
The short answer
Verified end to end. Someone built this from their own copy, installed it on a real iPhone and played it. That is the strongest claim this site publishes, and out of 62 titles exactly three have it.
What the profile itself notes: needs the memory entitlement
The numbers
| Install size | ~4 GB |
| Size rank | 22 of 62 — smallest first |
| Graphics API | NVN |
| Upstream profile | 0100A00019DE0000 |
| NX2Apple status | Verified end to end |
| Touch controls | No adapted build |
| Last checked | 2026-11-10 |
Where Hades II sits by install size. All 62 titles in five buckets; the highlighted row holds this one, and the number on the right is how many titles share it.
What the profile actually records
This is the part no compatibility chart carries. Upstream keeps a per-title document for this game, and it names the exact build that was tested, the SDK it was built against, and what broke on the way. A profile with this behind it is a different thing from a title someone once said worked.
| SDK | 19.3.9 |
| Engine | Plays on the iPhone |
| In the profile's own words | “Plays on the iPhone.” |
| Documented in it | What it needs · Versions · Memory · Rendering · Services (9 sections) |
Frame rate noted in the profile: 60 fps. That is the project's own figure on its own hardware, not a promise for yours.
Which devices can run it
| Device | Works? | What that means |
|---|---|---|
| Apple-silicon Mac | Yes — build target | The Mac is where the build runs, and the profile is written for it. No sideloading, no seven-day signature, no 3,375 MB ceiling. |
| iPhone / iPad | Yes — verified on a real device | Built, installed and played by a maintainer. This is the one column where the claim is first-hand. |
| Android | Ported — APK exists | On nx2android's 27-title list: it builds an APK on Windows or an Apple-silicon Mac. Frame rates and steps. |
NVN — Nintendo's own Switch graphics API. This is the path that needs the NVN-to-Metal translation, and the reason an A17 Pro or newer matters.
What it needs
- An Apple-silicon Mac (M1 or newer) on macOS 13 or later. The build happens on the Mac; an iPhone on its own cannot do it.
- Xcode with the iOS SDK. Titles that use NVN need Xcode 27.2 on macOS 26.6 or later, because the engine pins its Metal compiler.
- Your own game dump and your own
prod.keys. Nothing is bundled or downloaded for you. What those are, in plain words. - An iPhone 15 Pro or newer on iOS 26+, and a way to sign the build — Xcode's own signing keeps the memory entitlement that large titles need.
Where this comes from
Every fact on this page is dated and traceable, because this category changes weekly and most guides do not say when they were last right:
- The profile itself — dm/games/0100A00019DE0000 in the upstream nxnative repository, which is where the install size, the graphics API and the per-title note come from.
- The playability tier — NX2Apple's game table, which separates builds its maintainer verified from titles carried over on someone else's word.
- The game itself — Nintendo's own store search, for the official listing. We do not host, link or explain how to obtain game files.
Numbers checked 2026-11-10. Install size is the figure the profile publishes, not a measurement of our own. Status tiers are the projects' own; where we add judgement — what counts as evidence — the sentence says so.
Titles that install to a similar size
Useful if you are picking by what fits rather than by name:
- DARK SOULS: REMASTERED ~4 GB
- Hades ~4 GB
- Octopath Traveler 0 ~4 GB
- Super Mario Bros. Wonder ~4 GB