
Big Brain Academy: Brain vs. Brain has a per-game profile, which means the engine can target it. Nobody has shown it running on a phone.
The short answer
Profile only. A profile is a configuration file: it tells the engine how this title's code and assets are put together. It is not a compatibility result. Someone still has to build it and run it before anyone can say this works on a phone.
The numbers
| Install size | ~0.8 GB |
| Size rank | 6 of 62 — smallest first |
| Graphics API | NVN |
| Upstream profile | 0100620012D6E000 |
| NX2Apple status | Profile only |
| Touch controls | No adapted build |
| Last checked | 2026-11-10 |
Where Big Brain Academy: Brain vs. Brain sits by install size. All 62 titles in five buckets; the highlighted row holds this one, and the number on the right is how many titles share it.
What the profile actually records
This is the part no compatibility chart carries. Upstream keeps a per-title document for this game, and it names the exact build that was tested, the SDK it was built against, and what broke on the way. A profile with this behind it is a different thing from a title someone once said worked.
| Update tested | 1.2.0 |
| SDK | 11.4.3 |
| Engine | NintendoWare Bezel Engine 1.56 |
| In the profile's own words | “Plays on the iPhone, handheld with Boost; 60 fps (present interval 1).” |
| Documented in it | What it needs · Memory · Rendering · Audio · Movies (11 sections) |
Frame rate noted in the profile: 60 fps. That is the project's own figure on its own hardware, not a promise for yours.
Which devices can run it
| Device | Works? | What that means |
|---|---|---|
| Apple-silicon Mac | Yes — build target | The Mac is where the build runs, and the profile is written for it. No sideloading, no seven-day signature, no 3,375 MB ceiling. |
| iPhone / iPad | Not demonstrated | A profile exists, but nobody has published a phone result for this title. |
| Android | No Android port | Not on nx2android's 27-title list (checked 2026-11-09), so no Android build exists for this title. The 27 that do. |
NVN — Nintendo's own Switch graphics API. This is the path that needs the NVN-to-Metal translation, and the reason an A17 Pro or newer matters.
What it needs
- An Apple-silicon Mac (M1 or newer) on macOS 13 or later. The build happens on the Mac; an iPhone on its own cannot do it.
- Xcode with the iOS SDK. Titles that use NVN need Xcode 27.2 on macOS 26.6 or later, because the engine pins its Metal compiler.
- Your own game dump and your own
prod.keys. Nothing is bundled or downloaded for you. What those are, in plain words. - An iPhone 15 Pro or newer on iOS 26+, and a way to sign the build — Xcode's own signing keeps the memory entitlement that large titles need.
Where this comes from
Every fact on this page is dated and traceable, because this category changes weekly and most guides do not say when they were last right:
- The profile itself — dm/games/0100620012D6E000 in the upstream nxnative repository, which is where the install size, the graphics API and the per-title note come from.
- The playability tier — NX2Apple's game table, which separates builds its maintainer verified from titles carried over on someone else's word.
- The game itself — Nintendo's own store search, for the official listing. We do not host, link or explain how to obtain game files.
Numbers checked 2026-11-10. Install size is the figure the profile publishes, not a measurement of our own. Status tiers are the projects' own; where we add judgement — what counts as evidence — the sentence says so.
Titles that install to a similar size
Useful if you are picking by what fits rather than by name:
- Patrick's Parabox ~0.2 GB
- Stardew Valley ~0.6 GB
- Celeste ~0.9 GB
- Raging Loop ~0.9 GB