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D2R Mobile Storage Guide: Chronicle Stash, Trove, Pouch & Stash Explained

Quick Answer

The problem
Classic D2R storage was designed for mouse precision across big screens — on a phone, inventory tetris is misery. The port rebuilt all of it.
The big idea
The Chronicle: every identified Unique and Set item has its own fixed slot, shared by all your characters, and searchable.
The support cast
A 14-column Stash (five personal + five shared pages), the Trove (gems, runes and materials merged, with the crafting grid), and the Pouch (field auto-collection).

A Collector's Problem, Solved On Purpose

Diablo II is a collecting game dressed as an action game — and its original storage was designed around a mouse and a large screen. The port's documentation calls the result "a collector's paradise," and the four systems below are why: every part of managing loot on a phone was rebuilt rather than transplanted.

The Chronicle: A Fixed Slot for Every Treasure

The centerpiece. Every identified Unique and Set item has its own fixed slot in the Chronicle — not a shared pool of boxes, but a catalog with a home address for every item in the game:

The Chronicle stash interface showing the collection of Unique and Set items
The Chronicle
Every item, a fixed slot · account-wide
Why it matters (our take): the original game's collection experience was "which mule character has it?" The Chronicle turns collecting from a logistics problem into a checklist — you can actually see what you own and what you are hunting.

The Stash, Widened

The classic Stash grew to 14 columns with five personal pages and five shared pages. The five shared pages keep the classic "transfer stash" role: hand items between characters without mule gymnastics. Long-press an empty inventory slot to sort everything — the port's inventory gestures extend to the stash as well (see the controls guide).

The Trove: One Page for Everything Craftable

The separate gem, rune and material pages were merged into one page with the Horadric Cube's crafting grid in the middle — so finding components and crafting no longer means flipping between pages. And it files for you: runes, gems and materials you drop into your personal or shared pages are routed into the Trove automatically.

The Trove page with gems, runes, materials and the crafting grid in the middle
The Trove
Gems, runes, materials — plus the crafting grid

The Pouch: An Inventory That Fights Back

An extended inventory slot area for the field: runes and gems you find go into the Pouch automatically and take up no inventory space. Combined with selective auto-pickup (low runes and gems route straight in; high runes stay on the ground for you to grab deliberately — see the QoL guide), the Pouch means a farm run ends with your inventory exactly as empty as it started.

How the Four Systems Work Together

  1. Farm. Low runes and gems flow into the Pouch automatically; high value stays visible with light beams and vibration alerts.
  2. Deposit in one tap. Back in town, the Deposit button sweeps every Unique and Set item from inventory and Cube into the Chronicle.
  3. Craft where the materials live. The Trove puts the crafting grid beside every rune and gem you own.
  4. Trade between characters without mules. Five shared Stash pages plus the account-wide Chronicle.
Editorial judgment — the features above are the project's; this workflow framing is ours. For an Elysium farmer (drop rates ×5) this loop matters most: volume farming only works if the storage layer keeps up.

Storage FAQ

Does the Chronicle replace the normal stash?

No — they coexist. The Chronicle catalogs identified Unique and Set items; the widened Stash (14 columns, five personal + five shared pages) and the Trove handle everything else.

Do all my characters share the Chronicle?

Yes — the project describes the Chronicle as shared by all characters, like the shared stash pages in the original. Raw materials route through the shared/personal page system into the Trove.

Can I find a specific item quickly?

Yes — the Chronicle is searchable, which is the practical difference between a collection and a junk drawer.

Storage features and capacities from the d2r-mobile project README "Storage: a collector's paradise" section (accessed 2026-10-16). Characterizations and the farming-workflow framing are our editorial judgment.

By M. the CartographerLast updated 2026-10-16Covers game build 1.0.34.0Not affiliated with Blizzard or the d2r-mobile project